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R 580.00

Programming Microcontrollers with Python
For the first time microcontrollers are powerful enough to be programmed in Python. The landscape of embedded systems development is changing, microcontrollers are becoming more powerful, and the rise of the internet of things is leading more developers to get into hardware. This book provides the solid foundation to start your journey of embedded systems development and microcontroller programming with Python. You’ll quickly realize the value of using Python. The theme of the book is simplicity and the cleanness and elegance of Python makes that possible. Featuring a step-by-step approach, this single source guide balances complexity and clarity with insightful explanations that you’ll easily grasp. Python is quickly becoming the language of choice for applications such as machine learning and computer vision on embedded devices. What would previously be daunting and exceedingly difficult to do in C or C++ is now possible with Python because of its level of abstraction. Programming Microcontrollers with Python is your path to bringing your existing skills to the embedded space. What You’ll LearnReview microcontroller basics and the hardware and software requirements Understand an embedded system’s general architectureFollow the steps needed to carry a product to market Take a crash course in Python programming Program a microcontrollerInterface with a microcontroller using LCD and Circuit PythonUse and control sensorsWho This Book Is ForThose getting started with microcontrollers, those new to C, C++, and Arduino programming, web developers looking to get into IoT, or Python programmers who wish to control hardware devices.
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R 336.00

Code the Classics Volume II
Take inspiration from the some of the greatest video games of the 1980s and learn how to write your own modern classicsCode the Classics Volume II not only tells the stories of some of the seminal video games of the 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:Get game design tips and tricks from the masters.Understand the fundamental tasks needed for every game: display images, play sound effects and receive inputs from the keyboard or a game controller.Learn how to code your own games with Pygame Zero, a library that helps automate those tasks.Explore the code listings and find out how they work.You'll meet these vintage-inspired games, and learn from their code in between rounds of play:Avenger: fly across a scrolling landscape while you save humans from malevolent aliens.Beat Streets: fight your way through a level, and defeat a notorious crime boss.Eggzy: collect gems and survive as long as possible before time runs out.Leading Edge: Race a car on a pseudo-3d race track.Kinetix: Break bricks with your paddle, and use powerups to avoid various menaces.
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R 550.00


Programming Computer Vision with Python
If you want a basic understanding of computer vision's underlying theory and algorithms, this hands-on introduction is the ideal place to start. As a student, researcher, hacker, or enthusiast, you'll learn as you follow examples written in Python - the easy-to-learn language that has modules for handling images and mathematical computing and data mining on a par with commercial alternatives. Programming Computer Vision with Python teaches computer vision in broad terms that won't bog you down in theory. Instead, you'll find this book to be inspiring and motivating. You'll get all the code you need, with clear explanations on how to reproduce the book's examples and build upon them directly.
R 1,368.00


Programming in Two Semesters
This highly accessible textbook teaches programming from first principles. In common with many programming courses, it uses Python as the introductory programming language before going on to use Java as the vehicle for more advanced programming concepts.The first part, which teaches Python, covers fundamental programming concepts, such as data types and control structures and functions. It introduces more complex data types such as lists and dictionaries and also deals with file handling. It introduces object-oriented concepts and ends with a case study bringing together all the topics of the first semester. The second part uses Java to teach advanced concepts and centres around object-oriented programming, teaching key object-oriented concepts such as inheritance and polymorphism. The semester again ends with an advanced case study bringing together all the topics of the second semester.Topics and features:Assumes no prior knowledge, and makes the transition from Python to Java a smooth processFeatures numerous exercises and also an illustrative case study for each language Examines procedural and object-oriented methodologies, as well as design principles Covers such advanced topics as interfaces and lambda expressions, exceptions and Collections Includes a chapter on graphics programming in Python using Tkinter Introduces the latest Java technology for graphical interfaces, JavaFXExplains design concepts using UML notation Offering a gentle introduction to the field and assuming no prerequisite background, Programming in Two Semesters is the ideal companion to undergraduate modules in software development or programming. In addition, it will serve as a strong primer for professionals looking to strengthen their knowledge of programming with these languages.
R 2,198.00


Hands-On GPU Programming with Python and CUDA
Build real-world applications with Python 2.7, CUDA 9, and CUDA 10. We suggest the use of Python 2.7 over Python 3.x, since Python 2.7 has stable support across all the libraries we use in this book.Key FeaturesExpand your background in GPU programming—PyCUDA, scikit-cuda, and NsightEffectively use CUDA libraries such as cuBLAS, cuFFT, and cuSolverApply GPU programming to modern data science applicationsBook DescriptionHands-On GPU Programming with Python and CUDA hits the ground running: you’ll start by learning how to apply Amdahl’s Law, use a code profiler to identify bottlenecks in your Python code, and set up an appropriate GPU programming environment. You’ll then see how to “query” the GPU’s features and copy arrays of data to and from the GPU’s own memory.As you make your way through the book, you’ll launch code directly onto the GPU and write full blown GPU kernels and device functions in CUDA C. You’ll get to grips with profiling GPU code effectively and fully test and debug your code using Nsight IDE. Next, you’ll explore some of the more well-known NVIDIA libraries, such as cuFFT and cuBLAS.With a solid background in place, you will now apply your new-found knowledge to develop your very own GPU-based deep neural network from scratch. You’ll then explore advanced topics, such as warp shuffling, dynamic parallelism, and PTX assembly. In the final chapter, you’ll see some topics and applications related to GPU programming that you may wish to pursue, including AI, graphics, and blockchain.By the end of this book, you will be able to apply GPU programming to problems related to data science and high-performance computing.What you will learnLaunch GPU code directly from PythonWrite effective and efficient GPU kernels and device functionsUse libraries such as cuFFT, cuBLAS, and cuSolverDebug and profile your code with Nsight and Visual ProfilerApply GPU programming to datascience problemsBuild a GPU-based deep neuralnetwork from scratchExplore advanced GPU hardware features, such as warp shufflingWho this book is forHands-On GPU Programming with Python and CUDA is for developers and data scientists who want to learn the basics of effective GPU programming to improve performance using Python code. You should have an understanding of first-year college or university-level engineering mathematics and physics, and have some experience with Python as well as in any C-based programming language such as C, C++, Go, or Java.
R 1,661.00


Grundlagen der Python-Programmierung
Dieses Buch vermittelt einen systematischen Einstieg in die Python-Programmierung und führt Schritt für Schritt durch alle wichtigen Grundlagen bis hin zu fortgeschrittenen Konzepten. Es beginnt mit den zentralen Sprachelementen wie Datentypen, Variablen, Operatoren, Zeichenketten und numerischen Funktionen und zeigt anhand klarer Beispiele, wie Python effizient eingesetzt wird.Aufbauend darauf behandelt das Buch strukturierte Daten wie Listen, Tupel, Dictionaries und Sets sowie Kontrollstrukturen mit Verzweigungen und Schleifen. Im weiteren Verlauf werden Funktionen, Fehlerbehandlung und objektorientierte Programmierung ausführlich erklärt. Ein eigenes Kapitel widmet sich dem Arbeiten mit Dateien, inklusive Lesen, Schreiben, CSV-Verarbeitung und grundlegenden Funktionen des Betriebssystems.Abgerundet wird das Werk durch einen großen Übungsteil mit praxisnahen Aufgaben und vollständigen Lösungen, die das eigenständige Lernen unterstützen und den Stoff festigen. Damit eignet sich das Buch sowohl für Einsteigerinnen und Einsteiger in Informatik und Data Science als auch für Anwenderinnen und Anwender, die ein solides Fundament für weiterführende Python-Anwendungen aufbauen möchten.
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R 550.00

Bayesian Analysis with Python - Third Edition
Learn the fundamentals of Bayesian modeling using state-of-the-art Python libraries, such as PyMC, ArviZ, Bambi, and more, guided by an experienced Bayesian modeler who contributes to these librariesKey Features: Conduct Bayesian data analysis with step-by-step guidanceGain insight into a modern, practical, and computational approach to Bayesian statistical modelingEnhance your learning with best practices through sample problems and practice exercisesPurchase of the print or Kindle book includes a free PDF eBook.Book Description: The third edition of Bayesian Analysis with Python serves as an introduction to the main concepts of applied Bayesian modeling using PyMC, a state-of-the-art probabilistic programming library, and other libraries that support and facilitate modeling like ArviZ, for exploratory analysis of Bayesian models; Bambi, for flexible and easy hierarchical linear modeling; PreliZ, for prior elicitation; PyMC-BART, for flexible non-parametric regression; and Kulprit, for variable selection.In this updated edition, a brief and conceptual introduction to probability theory enhances your learning journey by introducing new topics like Bayesian additive regression trees (BART), featuring updated examples. Refined explanations, informed by feedback and experience from previous editions, underscore the book's emphasis on Bayesian statistics. You will explore various models, including hierarchical models, generalized linear models for regression and classification, mixture models, Gaussian processes, and BART, using synthetic and real datasets.By the end of this book, you will possess a functional understanding of probabilistic modeling, enabling you to design and implement Bayesian models for your data science challenges. You'll be well-prepared to delve into more advanced material or specialized statistical modeling if the need arises.What You Will Learn: Build probabilistic models using PyMC and BambiAnalyze and interpret probabilistic models with ArviZAcquire the skills to sanity-check models and modify them if necessaryBuild better models with prior and posterior predictive checksLearn the advantages and caveats of hierarchical modelsCompare models and choose between alternative onesInterpret results and apply your knowledge to real-world problemsExplore common models from a unified probabilistic perspectiveApply the Bayesian framework's flexibility for probabilistic thinkingWho this book is for: If you are a student, data scientist, researcher, or developer looking to get started with Bayesian data analysis and probabilistic programming, this book is for you. The book is introductory, so no previous statistical knowledge is required, although some experience in using Python and scientific libraries like NumPy is expected.Table of Contents
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R 580.00


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R 1,596.00

CAD Based Programming for Sensory Robots
This book contains 26 papers presented at the NATO Advanced Research Workshop on "CAD Based Programming for Sensory Robots," held in IL CIOCCa, Italy, July 4-6, 1988. CAD based robot programming is considered to be the process where CAD (Computer Based) models are used to develop robot programs. If the program is generated, at least partially, by a programmer interacting, for example, with a computer graph i c d sp i 1 ay of the robot and its workce 11 env ironment, the process is referred to as graphical off-line programming. On the other hand, if the robot program is generated automatically, for example, by a computer, then the process is referred to as automatic robot programmi ng. The key element here is the use of CAD models both for interact i ve and automat i c generat i on of robot programs. CAD based programmi ng, therefore, bri ngs together computer based model i ng and robot programmi ng and as such cuts across several discipl ines including geometric model ing, robot programming, kinematic and dynamic modeling, artificial intelligence, sensory monitoring and so-on.
R 3,282.09

Introduction to Python and Computer Programming
This book introduces Python programming language and fundamental concepts in algorithms and computing. Its target audience includes students and engineers with little or no background in programming, who need to master a practical programming language and learn the basic thinking in computer science/programming. The main contents come from lecture notes for engineering students from all disciplines, and has received high ratings. Its materials and ordering have been adjusted repeatedly according to classroom reception. Compared to alternative textbooks in the market, this book introduces the underlying Python implementation of number, string, list, tuple, dict, function, class, instance and module objects in a consistent and easy-to-understand way, making assignment, function definition, function call, mutability and binding environments understandable inside-out. By giving the abstraction of implementation mechanisms, this book builds a solid understanding of the Python programming language.
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R 1,843.01

Introduction to Programming Using Processing, Second Edition
Written in an informal, conversational, and humorous style, the second edition of Introduction to Programming Using Processing makes learning programming a fun experience. The freely-available Processing language is ideal for a first course in programming. The simple-to-access graphics and multimedia capabilities of the language let students develop eye-catching, animated programs, instead of traditional programs that print text to the console. The text takes a "classes-later" approach, focusing on basics, using objects, selection, iteration, topdown design, and arrays, before writing classes. Every example is presented in the context of the RADIS (Requirements / Analyze / Design / Implement / Support) framework, with considerable attention paid to design. Other positive habits, like good commenting practice and coding style, are emphasized as well.
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Qt5 Python GUI Programming Cookbook
Over 60 recipes to help you design interactive, smart, and cross-platform GUI applicationsKey Features Get succinct QT solutions to pressing GUI programming problems in Python Learn how to effectively implement reactive programming Build customized applications that are robust and reliableBook DescriptionPyQt is one of the best cross-platform interface toolkits currently available; it's stable, mature, and completely native. If you want control over all aspects of UI elements, PyQt is what you need. This book will guide you through every concept necessary to create fully functional GUI applications using PyQt, with only a few lines of code.As you expand your GUI using more widgets, you will cover networks, databases, and graphical libraries that greatly enhance its functionality. Next, the book guides you in using Qt Designer to design user interfaces and implementing and testing dialogs, events, the clipboard, and drag and drop functionality to customize your GUI. You will learn a variety of topics, such as look and feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. Lastly, the book takes you through how Qt5 can help you to create cross-platform apps that are compatible with Android and iOS. You will be able to develop functional and appealing software using PyQt through interesting and fun recipes that will expand your knowledge of GUIsWhat you will learn Use basic Qt components, such as a radio button, combo box, and sliders Use QSpinBox and sliders to handle different signals generated on mouse clicks Work with different Qt layouts to meet user interface requirements Create custom widgets and set up customizations in your GUI Perform asynchronous I/O operations and thread handling in the Python GUI Employ network concepts, internet browsing, and Google Maps in UI Use graphics rendering and implement animation in your GUI Make your GUI application compatible with Android and iOS devicesWho this book is forIf you’re an intermediate Python programmer wishing to enhance your coding skills by writing powerful GUIs in Python using PyQT, this is the book for you.
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