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R 410.02

Hands-On Reactive Programming with Python
A comprehensive guide to help you understand the principles of Reactive and asynchronous programming and its benefitsKey FeaturesExplore the advantages of Reactive programmingUse concurrency and parallelism in RxPY to build powerful reactive applicationsDeploy and scale your reactive applications using DockerBook DescriptionReactive programming is central to many concurrent systems, but it’s famous for its steep learning curve, which makes most developers feel like they're hitting a wall. With this book, you will get to grips with reactive programming by steadily exploring various conceptsThis hands-on guide gets you started with Reactive Programming (RP) in Python. You will learn abouta the principles and benefits of using RP, which can be leveraged to build powerful concurrent applications. As you progress through the chapters, you will be introduced to the paradigm of Functional and Reactive Programming (FaRP), observables and observers, and concurrency and parallelism. The book will then take you through the implementation of an audio transcoding server and introduce you to a library that helps in the writing of FaRP code. You will understand how to use third-party services and dynamically reconfigure an application.By the end of the book, you will also have learned how to deploy and scale your applications with Docker and Traefik and explore the significant potential behind the reactive streams concept, and you'll have got to grips with a comprehensive set of best practices.What you will learnStructure Python code for better readability, testing, and performanceExplore the world of event-based programmingGrasp the use of the most common operators in RxUnderstand reactive extensions beyond simple examplesMaster the art of writing reusable componentsDeploy an application on a cloud platform with Docker and TraefikWho this book is forIf you are a Python developer who wants to learn Reactive programming to build powerful concurrent and asynchronous applications, this book is for you. Basic understanding of the Python language is all you need to understand the concepts covered in this book.
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R 1,496.00

Python GUI Programming - A Complete Reference Guide
Explore Python’s GUI frameworks and create visually stunning and feature-rich applicationsKey FeaturesIntegrate stunning data visualizations using Tkinter Canvas and MatplotlibUnderstand the basics of 2D and 3D animation in GUI applicationsExplore PyQt’s powerful features to easily design and customize your GUI applicationsBook DescriptionA responsive graphical user interface (GUI) helps you interact with your application, improves user experience, and enhances the efficiency of your applications. With Python, you’ll have access to elaborate GUI frameworks that you can use to build interactive GUIs that stand apart from the rest.This Learning Path begins by introducing you to Tkinter and PyQt, before guiding you through the application development process. As you expand your GUI by adding more widgets, you'll work with networks, databases, and graphical libraries that enhance its functionality. You'll also learn how to connect to external databases and network resources, test your code, and maximize performance using asynchronous programming. In later chapters, you'll understand how to use the cross-platform features of Tkinter and Qt5 to maintain compatibility across platforms. You’ll be able to mimic the platform-native look and feel, and build executables for deployment across popular computing platforms.By the end of this Learning Path, you'll have the skills and confidence to design and build high-end GUI applications that can solve real-world problems.This Learning Path includes content from the following Packt products:Python GUI Programming with Tkinter by Alan D. MooreQt5 Python GUI Programming Cookbook by B. M. HarwaniWhat you will learnVisualize graphs in real time with Tkinter’s animation capabilitiesUse PostgreSQL authentication to ensure data security for your applicationWrite unit tests to avoid regression when updating codeHandle different signals generated on mouse clicks using QSpinBox and slidersEmploy network concepts, internet browsing, and Google Maps in UIUse graphics rendering to implement animations in your GUIWho this book is forIf you’re an intermediate Python programmer looking to enhance your coding skills by writing powerful GUIs in Python using PyQT and Tkinter, this is an ideal Learning Path for you. A strong understanding of the Python language is a must to grasp the concepts explained in this book.
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Introduction to Machine Learning with Python
Machine learning has become an integral part of many commercial applications and research projects, but this field is not exclusive to large companies with extensive research teams. If you use Python, even as a beginner, this book will teach you practical ways to build your own machine learning solutions. With all the data available today, machine learning applications are limited only by your imagination. You'll learn the steps necessary to create a successful machine-learning application with Python and the scikit-learn library. Authors Andreas Muller and Sarah Guido focus on the practical aspects of using machine learning algorithms, rather than the math behind them. Familiarity with the NumPy and matplotlib libraries will help you get even more from this book.With this book, you'll learn: Fundamental concepts and applications of machine learning Advantages and shortcomings of widely used machine learning algorithms How to represent data processed by machine learning, including which data aspects to focus on Advanced methods for model evaluation and parameter tuning The concept of pipelines for chaining models and encapsulating your workflow Methods for working with text data, including text-specific processing techniques Suggestions for improving your machine learning and data science skills
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Python Network Programming
Power up your network applications with Python programmingKey FeaturesMaster Python skills to develop powerful network applicationsGrasp the fundamentals and functionalities of SDNDesign multi-threaded, event-driven architectures for echo and chat serversBook DescriptionThis Learning Path highlights major aspects of Python network programming such as writing simple networking clients, creating and deploying SDN and NFV systems, and extending your network with Mininet. You’ll also learn how to automate legacy and the latest network devices. As you progress through the chapters, you’ll use Python for DevOps and open source tools to test, secure, and analyze your network. Toward the end, you'll develop client-side applications, such as web API clients, email clients, SSH, and FTP, using socket programming.By the end of this Learning Path, you will have learned how to analyze a network's security vulnerabilities using advanced network packet capture and analysis techniques. This Learning Path includes content from the following Packt products:Practical Network Automation by Abhishek RatanMastering Python Networking by Eric ChouPython Network Programming Cookbook, Second Edition by Pradeeban Kathiravelu, Dr. M. O. Faruque SarkerWhat you will learnCreate socket-based networks with asynchronous modelsDevelop client apps for web APIs, including S3 Amazon and TwitterTalk to email and remote network servers with different protocolsIntegrate Python with Cisco, Juniper, and Arista eAPI for automationUse Telnet and SSH connections for remote system monitoringInteract with websites via XML-RPC, SOAP, and REST APIsBuild networks with Ryu, OpenDaylight, Floodlight, ONOS, and POXConfigure virtual networks in different deployment environmentsWho this book is forIf you are a Python developer or a system administrator who wants to start network programming, this Learning Path gets you a step closer to your goal. IT professionals and DevOps engineers who are new to managing network devices or those with minimal experience looking to expand their knowledge and skills in Python will also find this Learning Path useful. Although prior knowledge of networking is not required, some experience in Python programming will be helpful for a better understanding of the concepts in the Learning Path.
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Introduction to Interactive Programming on the Internet
This unique book provides an introduction to programming on the Internet. Class-tested over a two-year period, this text covers the "nuts and bolts" of Internet programming. In addition to core fundamentals, readers are introduced to Web page construction HTML, managing an account on a web server, client-server model, and JavaScript programming.
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Introduction To The Analysis Of Algorithms, An (3rd Edition)
A successor to the first and second editions, this updated and revised book is a leading companion guide for students and engineers alike, specifically software engineers who design algorithms. While succinct, this edition is mathematically rigorous, covering the foundations for both computer scientists and mathematicians with interest in the algorithmic foundations of Computer Science.Besides expositions on traditional algorithms such as Greedy, Dynamic Programming and Divide & Conquer, the book explores two classes of algorithms that are often overlooked in introductory textbooks: Randomised and Online algorithms — with emphasis placed on the algorithm itself. The book also covers algorithms in Linear Algebra, and the foundations of Computation.The coverage of Randomized and Online algorithms is timely: the former have become ubiquitous due to the emergence of cryptography, while the latter are essential in numerous fields as diverse as operating systems and stock market predictions.While being relatively short to ensure the essentiality of content, a strong focus has been placed on self-containment, introducing the idea of pre/post-conditions and loop invariants to readers of all backgrounds, as well as all the necessary mathematical foundations. The programming exercises in Python will be available on the web (see www.msoltys.com/book for the companion web site).
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R 720.00

Introduction to the Theory of Programming Languages
The design and implementation of programming languages, from Fortran and Cobol to Caml and Java, has been one of the key developments in the management of ever more complex computerized systems. Introduction to the Theory of Programming Languages gives the reader the means to discover the tools to think, design, and implement these languages.It proposes a unified vision of the different formalisms that permit definition of a programming language: small steps operational semantics, big steps operational semantics, and denotational semantics, emphasising that all seek to define a relation between three objects: a program, an input value, and an output value. These formalisms are illustrated by presenting the semantics of some typical features of programming languages: functions, recursivity, assignments, records, objects, ... showing that the study of programming languages does not consist of studying languages one after another, but is organized around the features that are present in these various languages. The study of these features leads to the development of evaluators, interpreters and compilers, and also type inference algorithms, for small languages.
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Gamer's Introduction to Programming with MonoGame
A Gamer’s Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brand‑new love of writing your own games. In this book, you’ll learn the essential ins‑and‑outs of how to work with fonts and text, images and sprites, audio, and even animation. You’ll learn how to give your players control over their destiny through keyboards, mice, and gamepads, and you’ll harness the never‑ending energy of the gameplay loop functions. But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages, you’ll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, you’ll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence. Packed with practical examples, plain‑language explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous object‑oriented programming experience, this book is a standalone introductory MonoGame adventure. Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: https://welcomebraveadventurer.ca. Now, gather your courage and prepare to level up by joining the MonoGame coding quests that await you inside.
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R 1,301.00

Introduction to Programming with Mathematica®
Accompanying the book, as with all TELOS sponsored publications, is an electronic component. In this case it is a DOS-Diskette produced by one of the coauthors, Paul Wellin. This diskette consists of Mathematica notebooks and packages which contain the codes for all examples and exercises in the book, as well as additional materials intended to extend many ideas covered in the text. It is of great value to teachers, students, and others using this book to learn how to effectively program with Mathematica .
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Introduction to C++ Programming and Graphics
This book offers a venue for rapidly learning the language of C++ by concisely revealing its grammar, syntax and main features, and by explaining the key ideas behind object oriented programming (OOP) with emphasis on scientific computing. The book reviews elemental concepts of computers and computing, describes the primary features of C++, illustrates the use of pointers and user-defined functions, analyzes the construction of classes, and discusses graphics programming based on VOGLE and OpenGL. In short, the book is a basic, concise introduction to C++ programming for everyone from students to scientists and engineers seeking a quick grasp of key topics.
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Hands-On Bitcoin Programming with Python
Simplified Python programming for Bitcoin and blockchainKey FeaturesBuild Bitcoin applications in Python with the help of simple examplesMine Bitcoins, program Bitcoin-enabled APIs and transaction graphs, and build trading botsAnalyze Bitcoin transactions and produce visualizations using Python data analysis toolsBook DescriptionBitcoin is a cryptocurrency that’s changing the face of online payments. Hands-On Bitcoin Programming with Python teaches you to build software applications for mining and creating Bitcoins using Python.This book starts with the basics of both Bitcoin and blockchain and gives you an overview of these inherent concepts by showing you how to build Bitcoin-driven applications with Python. Packed with clear instructions and practical examples, you will learn to understand simple Python coding examples that work with this cryptocurrency.By the end of the book, you’ll be able to mine Bitcoins, accept Bitcoin payments on the app, and work with the basics of blockchain technology to create simply distributed ledgers.What you will learnMaster the Bitcoin APIs in Python to manipulate Bitcoin from your Python appsBuild your own Bitcoin trading bots to buy Bitcoins at a lower price and sell them at a higher priceWrite scripts to process Bitcoin payments through a website or appDevelop software for Bitcoin mining to create Bitcoin currency on your own computer hardwareCreate your own keys, addresses, and wallets in Python codeWrite software to analyze Bitcoin transactions and produce reports, graphs, and other visualizationsWho this book is forHands-On Bitcoin Programming with Python consists of examples that will teach you to build your own Bitcoin application. You will learn to write scripts, build software for mining, and create Bitcoins using Python. Anyone with prior Python experience, who wants to explore Python Bitcoin programming and start building Bitcoin-driven Python apps, will find this book useful.
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Introduction to Logic Programming
Logic Programming is a style of programming in which programs take the form of sets of sentences in the language of Symbolic Logic. Over the years, there has been growing interest in Logic Programming due to applications in deductive databases, automated worksheets, Enterprise Management (business rules), Computational Law, and General Game Playing. This book introduces Logic Programming theory, current technology, and popular applications.In this volume, we take an innovative, model-theoretic approach to logic programming. We begin with the fundamental notion of datasets, i.e., sets of ground atoms. Given this fundamental notion, we introduce views, i.e., virtual relations; and we define classical logic programs as sets of view definitions, written using traditional Prolog-like notation but with semantics given in terms of datasets rather than implementation. We then introduce actions, i.e., additions and deletions of ground atoms; and we define dynamic logic programs as sets of action definitions.In addition to the printed book, there is an online version of the text with an interpreter and a compiler for the language used in the text and an integrated development environment for use in developing and deploying practical logic programs.
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Digital Signal Processing (DSP) with Python Programming
The parameter estimation and hypothesis testing are the basic tools in statistical inference. These techniques occur in many applications of data processing., and methods of Monte Carlo have become an essential tool to assess performance. For pedagogical purposes the book includes several computational problems and exercices. To prevent students from getting stuck on exercises, detailed corrections are provided.
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Introduction to Programming and Numerical Methods in MATLAB
An elementary first course for students in mathematics and engineeringPractical in approach: examples of code are provided for students to debug, and tasks – with full solutions – are provided at the end of each chapterIncludes a glossary of useful terms, with each term supported by an example of the syntaxes commonly encountered
R 2,198.00


Introduction to Numerical Methods for Variational Problems
This textbook teaches finite element methods from a computational point of view. It focuses on how to develop flexible computer programs with Python, a programming language in which a combination of symbolic and numerical tools is used to achieve an explicit and practical derivation of finite element algorithms. The finite element library FEniCS is used throughout the book, but the content is provided in sufficient detail to ensure that students with less mathematical background or mixed programming-language experience will equally benefit. All program examples are available on the Internet.
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Hands-On GPU Programming with Python and CUDA
Build real-world applications with Python 2.7, CUDA 9, and CUDA 10. We suggest the use of Python 2.7 over Python 3.x, since Python 2.7 has stable support across all the libraries we use in this book.Key FeaturesExpand your background in GPU programming—PyCUDA, scikit-cuda, and NsightEffectively use CUDA libraries such as cuBLAS, cuFFT, and cuSolverApply GPU programming to modern data science applicationsBook DescriptionHands-On GPU Programming with Python and CUDA hits the ground running: you’ll start by learning how to apply Amdahl’s Law, use a code profiler to identify bottlenecks in your Python code, and set up an appropriate GPU programming environment. You’ll then see how to “query” the GPU’s features and copy arrays of data to and from the GPU’s own memory.As you make your way through the book, you’ll launch code directly onto the GPU and write full blown GPU kernels and device functions in CUDA C. You’ll get to grips with profiling GPU code effectively and fully test and debug your code using Nsight IDE. Next, you’ll explore some of the more well-known NVIDIA libraries, such as cuFFT and cuBLAS.With a solid background in place, you will now apply your new-found knowledge to develop your very own GPU-based deep neural network from scratch. You’ll then explore advanced topics, such as warp shuffling, dynamic parallelism, and PTX assembly. In the final chapter, you’ll see some topics and applications related to GPU programming that you may wish to pursue, including AI, graphics, and blockchain.By the end of this book, you will be able to apply GPU programming to problems related to data science and high-performance computing.What you will learnLaunch GPU code directly from PythonWrite effective and efficient GPU kernels and device functionsUse libraries such as cuFFT, cuBLAS, and cuSolverDebug and profile your code with Nsight and Visual ProfilerApply GPU programming to datascience problemsBuild a GPU-based deep neuralnetwork from scratchExplore advanced GPU hardware features, such as warp shufflingWho this book is forHands-On GPU Programming with Python and CUDA is for developers and data scientists who want to learn the basics of effective GPU programming to improve performance using Python code. You should have an understanding of first-year college or university-level engineering mathematics and physics, and have some experience with Python as well as in any C-based programming language such as C, C++, Go, or Java.
R 1,661.00

Introduction to Excel VBA Programming
Excel Visual Basic for Applications (VBA) can be used to automate operations in Excel and is one of the most frequently used software programs for manipulating data and building models in banks and insurance companies. An Introduction to Excel VBA Programming: with Applications in Finance and Insurance introduces readers to the basic fundamentals of VBA Programming while demonstrating applications of VBA to solve real-world problems in finance and insurance. Assuming no prior programming experience and with reproducible examples using code and data, this text is suitable for advanced undergraduate students, graduate students, actuaries, and financial analysts who wish to learn VBA.Features: Presents the theory behind the algorithms in detail Includes more than 100 exercises with selected solutions Provides VBA code in Excel files and data to reproduce the results in the book Offers a solutions manual for qualified instructors
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Introduction to Gravitational Lensing
This book introduces the phenomenology of gravitational lensing in an accessible manner and provides a thorough discussion of the related astrophysical applications. It is intended for advanced undergraduates and graduate students who want to start working in this rapidly evolving field. This includes also senior researchers who are interested in ongoing or future surveys and missions such as DES, Euclid, WFIRST, LSST.The reader is guided through many fascinating topics related to gravitational lensing like the structure of our galaxy, the searching for exoplanets, the investigation of dark matter in galaxies and galaxy clusters, and several aspects of cosmology, including dark energy and the cosmic microwave background.The author, who has gained valuable experience as academic teacher, guides the readers towards the comprehension of the theory of gravitational lensing and related observational techniques by using simple codes written in python. This approach, beyond facilitating the understanding of gravitational lensing, is preparatory for learning the python programming language which is gaining large popularity both in academia and in the private sector.
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R 538.00


Programming the Intel Edison: Getting Started with Processing and Python
Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.Learn To Easily Create Robotic, IoT, and Wearable Electronic Gadgets!Get up-and-running building cutting-edge Edison devices with help from this DIY guide. Programming the Intel Edison: Getting Started with Processing and Python lays out the Edison’s powerful features and teaches the basics of Internet-enabled embedded programming. Discover how to set up components, connect your PC or Mac, build Python applications, and use USB, WiFi, and Bluetooth connections. Start-to-finish example projects include a motor controller, home temperature system, robotic car, and wearable hospital alert sensor.Explore the capabilities and features of the EdisonConnect Sparkfun, Break-out, and Arduino boardsProgram your Edison through the Arduino IDESet up USB, GPIO, WiFi, and Bluetooth connections
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Maya Programming with Python Cookbook
Master complex workflows and conquer the world with Python and MayaAbout This Book• Improve your modelling skills and reduce your scripting problems using Python in Maya• Learn to communicate with web applications using Python for easier team development• A quick and practical answer to every problem you can have whilst scripting in Maya with PythonWho This Book Is ForThis book is for Python developers who have just started scripting with Maya.What You Will Learn• Find out how to use Python scripting to automate tedious tasks• Create functional user interfaces to make scripts easy to share with others• Add new functionality to Maya via the power of scripting• Import and export arbitrary data into and out of Maya• Improve your workflow, and that of your team• Create custom create custom controls to make rigs that are easy to work with• Implement a system to render 3D assets for isometric games• Use script jobs to trigger actions automatically in response to user interaction• Open a command port to allow other applications to communicate with MayaIn DetailMaya is a 3D graphics and animation software, used to develop interactive 3D applications and games with stupendous visual effects. The Maya Programming with Python Cookbook is all about creating fast, powerful automation systems with minimum coding using Maya Python. With the help of insightful and essential recipes, this book will help you improve your modelling skills. Expand your development options and overcome scripting problems encountered whilst developing code in Maya. Right from the beginning, get solutions to complex development concerns faced when implementing as parts of build.Style and approachThis book is comprised of a set of practical recipes, grouped under specific topics, which can be referred to independently or in sequence. These recipes provide quick solutions to common problems, and cover most of the real-world scenarios that developers are likely to face when working with Maya.
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R 1,369.00

Introduction to C++
This book is primarily for students who are taking a course on the C++ language, for those who wish to self-study the C++ language, and for programmers who have experience with C and want to advance to C++. It could also prove useful to instructors of the C++ course who are looking for explanatory programming examples to add in their lectures. The focus of this book is to provide a solid introduction to the C++ language and programming knowledge through a large number of practical examples and meaningful advice. It includes more than 500 exercises and examples of progressive difficulty to aid the reader in understanding the C++ principles and to see how concepts can materialize in code.The examples are designed to be short, concrete, and substantial, quickly giving the reader the ability to understand how to apply correctly and efficiently the features of the C++ language and to get a solid programming know-how. Rest assured that if you are able to understand this book’s examples and solve the exercises, you can safely go on to edit larger programs, you will be able to develop your own applications, and you will have certainly established a solid fundamental conceptual and practical background to expand your knowledge and skills.
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Introduction to Assembly Language Programming
This updated textbook introduces readers to assembly and its evolving role in computer programming and design. The author concentrates the revised edition on protected-mode Pentium programming, MIPS assembly language programming, and use of the NASM and SPIM assemblers for a Linux orientation. The focus is on providing students with a firm grasp of the main features of assembly programming, and how it can be used to improve a computer's performance. All of the main features are covered in depth, and the book is equally viable for DOS or Linux, MIPS (RISC) or CISC (Pentium). The book is based on a successful course given by the author and includes numerous hands-on exercises.
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