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Python GUI Programming Cookbook
Over 80 object-oriented recipes to help you create mind-blowing GUIs in PythonAbout This Book• Use object-oriented programming to develop amazing GUIs in Python• Create a working GUI project as a central resource for developing your Python GUIs• Packed with easy-to-follow recipes to help you develop code using the latest released version of PythonWho This Book Is ForIf you are a Python programmer with intermediate level knowledge of GUI programming and want to learn how to create beautiful, effective, and responsive GUIs using the freely available Python GUI frameworks, this book is for you.What You Will Learn• Create amazing GUIs with Python's built-in Tkinter module• Customize the GUIs by using layout managers to arrange the GUI widgets• Advance to an object-oriented programming style using Python• Develop beautiful charts using the free Matplotlib Python module• Use threading in a networked environment to make the GUIs responsive• Discover ways to connect the GUIs to a database• Understand how unit tests can be created and internationalize the GUI• Extend the GUIs with free Python frameworks using best practices In DetailPython is a multi-domain, interpreted programming language. It is a widely used general-purpose, high-level programming language. It is often used as a scripting language because of its forgiving syntax and compatibility with a wide variety of different eco-systems. Its flexible syntax enables developers to write short scripts while at the same time, they can use object-oriented concepts to develop very large projects.Python GUI Programming Cookbook follows a task-based approach to help you create beautiful and very effective GUIs with the least amount of code necessary. This book uses the simplest programming style, using the fewest lines of code to create a GUI in Python, and then advances to using object-oriented programming in later chapters. If you are new to object-oriented programming (OOP), this book will teach you how to take advantage of the OOP coding style in the context of creating GUIs written in Python.Throughout the book, you will develop an entire GUI application, building recipe upon recipe, connecting the GUI to a database. In the later chapters, you will explore additional Python GUI frameworks, using best practices. You will also learn how to use threading to ensure your GUI doesn't go unresponsive.By the end of the book, you will be an expert in Python GUI programming to develop a common set of GUI applications.Style and approachEvery recipe in this programming cookbook solves a problem you might encounter in your programming career. At the same time, most of the recipes build on each other to create an entire, real-life GUI application.
R 1,661.00

Introduction to Parallel Programming
In modern computer science, there exists no truly sequential computing system; and most advanced programming is parallel programming. This is particularly evident in modern application domains like scientific computation, data science, machine intelligence, etc. This lucid introductory textbook will be invaluable to students of computer science and technology, acting as a self-contained primer to parallel programming. It takes the reader from introduction to expertise, addressing a broad gamut of issues. It covers different parallel programming styles, describes parallel architecture, includes parallel programming frameworks and techniques, presents algorithmic and analysis techniques and discusses parallel design and performance issues. With its broad coverage, the book can be useful in a wide range of courses; and can also prove useful as a ready reckoner for professionals in the field.
R 2,588.30

Introduction to Natural Language Processing Through Prolog
Research into Natural Language Processing - the use of computers to process language - has developed over the last couple of decades into one of the most vigorous and interesting areas of current work on language and communication. This book introduces the subject through the discussion and development of various computer programs which illustrate some of the basic concepts and techniques in the field. The programming language used is Prolog, which is especially well-suited for Natural Language Processing and those with little or no background in computing.Following the general introduction, the first section of the book presents Prolog, and the following chapters illustrate how various Natural Language Processing programs may be written using this programming language. Since it is assumed that the reader has no previous experience in programming, great care is taken to provide a simple yet comprehensive introduction to Prolog. Due to the 'user friendly' nature of Prolog, simple yet effective programs may be written from an early stage. The reader is gradually introduced to various techniques for syntactic processing, ranging from Finite State Network recognisors to Chart parsers. An integral element of the book is the comprehensive set of exercises included in each chapter as a means of cementing the reader's understanding of each topic. Suggested answers are also provided.An Introduction to Natural Language Processing Through Prolog is an excellent introduction to the subject for students of linguistics and computer science, and will be especially useful for those with no background in the subject.
R 7,327.00


Introduction to Linear Programming
Stressing the use of several software packages based on simplex method variations, this text teaches linear programming's four phases through actual practice. It shows how to decide whether LP models should be applied, set up appropriate models, use software to solve them, and examine solutions to a
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Introduction to C++
This book is primarily for students who are taking a course on the C++ language, for those who wish to self-study the C++ language, and for programmers who have experience with C and want to advance to C++. It could also prove useful to instructors of the C++ course who are looking for explanatory programming examples to add in their lectures. The focus of this book is to provide a solid introduction to the C++ language and programming knowledge through a large number of practical examples and meaningful advice. It includes more than 500 exercises and examples of progressive difficulty to aid the reader in understanding the C++ principles and to see how concepts can materialize in code.The examples are designed to be short, concrete, and substantial, quickly giving the reader the ability to understand how to apply correctly and efficiently the features of the C++ language and to get a solid programming know-how. Rest assured that if you are able to understand this book’s examples and solve the exercises, you can safely go on to edit larger programs, you will be able to develop your own applications, and you will have certainly established a solid fundamental conceptual and practical background to expand your knowledge and skills.
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R 854.00

Introduction to Scientific Programming and Simulation Using R
Learn How to Program Stochastic ModelsHighly recommended, the best-selling first edition of Introduction to Scientific Programming and Simulation Using R was lauded as an excellent, easy-to-read introduction with extensive examples and exercises. This second edition continues to introduce scientific programming and stochastic modelling in a clear, practical, and thorough way. Readers learn programming by experimenting with the provided R code and data.The book’s four parts teach: Core knowledge of R and programming conceptsHow to think about mathematics from a numerical point of view, including the application of these concepts to root finding, numerical integration, and optimisationEssentials of probability, random variables, and expectation required to understand simulationStochastic modelling and simulation, including random number generation and Monte Carlo integration In a new chapter on systems of ordinary differential equations (ODEs), the authors cover the Euler, midpoint, and fourth-order Runge-Kutta (RK4) schemes for solving systems of first-order ODEs. They compare the numerical efficiency of the different schemes experimentally and show how to improve the RK4 scheme by using an adaptive step size. Another new chapter focuses on both discrete- and continuous-time Markov chains. It describes transition and rate matrices, classification of states, limiting behaviour, Kolmogorov forward and backward equations, finite absorbing chains, and expected hitting times. It also presents methods for simulating discrete- and continuous-time chains as well as techniques for defining the state space, including lumping states and supplementary variables.Building readers’ statistical intuition, Introduction to Scientific Programming and Simulation Using R, Second Edition shows how to turn algorithms into code. It is designed for those who want to make tools, not just use them. The code and data are available for download from CRAN.
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Introduction to Optimization with Applications in Machine Learning and Data Analytics
The primary goal of this text is a practical one. Equipping students with the enough knowledge and creating an independent research platform, the author strives to prepare students for professional careers. Providing students with a marketable skill set requires topics from many areas of optimization. The initial goal of this text is to develop a marketable skill set for mathematics majors but also for students of engineering, computer science, economics, statistics, and business. Optimization reaches into many different fields.This text provides a balance where one is needed. Mathematics optimization books are often too heavy on theory without enough applications; texts aimed at business students are often strong on applications, but weak on math. The book represents an attempt at overcoming this imbalance for all students taking such a course.The book contains many practical applications but also explains the mathematics behind the techniques, including stating definitions and proving theorems. Optimization techniques are at the heart of the first spam filters, are used in self-driving cars, play a great role in machine learning, and can be used in such places as determining a batting order in a Major League Baseball game. Additionally, it has seemingly limitless other applications in business and industry.Many of the problems rely on using a computer. Microsoft’s Excel is most often used as this is common in business, but Python and other languages are considered. The consideration of other programming languages permits experienced mathematics and engineering students to use MATLAB or Mathematica or computer science students to write their own programs in Java or Python.
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Introduction to Network Programming with Java
Since the second edition of this text, the use of the Internet and networks generally has continued to expand at a phenomenal rate. This has led to both an increase in demand for network software and to improvements in the technology used to run such networks, with the latter naturally leading to changes in the former. During this time, the Java libraries have been updated to keep up with the new developments in network technology, so that the Java programming language continues to be one of the mainstays of network software development.In providing a very readable text that avoids getting immersed in low-level technical details, while still providing a useful, practical guide to network programming for both undergraduates and busy IT professionals, this third edition continues the trend of its predecessors. To retain its currency, the text has been updated to reflect changes that have taken place in Java's network technology over the past seven years (including the release of Java 7), whilst retaining its notable features of numerous code examples, screenshots and end-of-chapter exercises.
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Qt5 Python GUI Programming Cookbook
Over 60 recipes to help you design interactive, smart, and cross-platform GUI applicationsKey Features Get succinct QT solutions to pressing GUI programming problems in Python Learn how to effectively implement reactive programming Build customized applications that are robust and reliableBook DescriptionPyQt is one of the best cross-platform interface toolkits currently available; it's stable, mature, and completely native. If you want control over all aspects of UI elements, PyQt is what you need. This book will guide you through every concept necessary to create fully functional GUI applications using PyQt, with only a few lines of code.As you expand your GUI using more widgets, you will cover networks, databases, and graphical libraries that greatly enhance its functionality. Next, the book guides you in using Qt Designer to design user interfaces and implementing and testing dialogs, events, the clipboard, and drag and drop functionality to customize your GUI. You will learn a variety of topics, such as look and feel customization, GUI animation, graphics rendering, implementing Google Maps, and more. Lastly, the book takes you through how Qt5 can help you to create cross-platform apps that are compatible with Android and iOS. You will be able to develop functional and appealing software using PyQt through interesting and fun recipes that will expand your knowledge of GUIsWhat you will learn Use basic Qt components, such as a radio button, combo box, and sliders Use QSpinBox and sliders to handle different signals generated on mouse clicks Work with different Qt layouts to meet user interface requirements Create custom widgets and set up customizations in your GUI Perform asynchronous I/O operations and thread handling in the Python GUI Employ network concepts, internet browsing, and Google Maps in UI Use graphics rendering and implement animation in your GUI Make your GUI application compatible with Android and iOS devicesWho this book is forIf you’re an intermediate Python programmer wishing to enhance your coding skills by writing powerful GUIs in Python using PyQT, this is the book for you.
R 1,889.00



Beginner's Guide to Scala, Object Orientation and Functional Programming
Scala is now an established programming language developed by Martin Oderskey and his team at the EPFL. The name Scala is derived from Sca(lable) La(nguage). Scala is a multi-paradigm language, incorporating object oriented approaches with functional programming. Although some familiarity with standard computing concepts is assumed (such as the idea of compiling a program and executing this compiled from etc.) and with basic procedural language concepts (such as variables and allocation of values to these variables) the early chapters of the book do not assume any familiarity with object orientation nor with functional programming These chapters also step through other concepts with which the reader may not be familiar (such as list processing). From this background, the book provides a practical introduction to both object and functional approaches using Scala. These concepts are introduced through practical experience taking the reader beyond the level of the language syntax to the philosophy and practice of object oriented development and functional programming. Students and those actively involved in the software industry will find this comprehensive introduction to Scala invaluable.
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R 1,464.00

Gamer's Introduction to Programming with MonoGame
A Gamer’s Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brand‑new love of writing your own games. In this book, you’ll learn the essential ins‑and‑outs of how to work with fonts and text, images and sprites, audio, and even animation. You’ll learn how to give your players control over their destiny through keyboards, mice, and gamepads, and you’ll harness the never‑ending energy of the gameplay loop functions. But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages, you’ll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, you’ll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence. Packed with practical examples, plain‑language explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous object‑oriented programming experience, this book is a standalone introductory MonoGame adventure. Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: https://welcomebraveadventurer.ca. Now, gather your courage and prepare to level up by joining the MonoGame coding quests that await you inside.
R 2,966.97

Tutorial Introduction to VHDL Programming
This book helps readers create good VHDL descriptions and simulate VHDL designs. It teaches VHDL using selected sample problems, which are solved step by step and with precise explanations, so that readers get a clear idea of what a good VHDL code should look like.The book is divided into eight chapters, covering aspects ranging from the very basics of VHDL syntax and the module concept, to VHDL logic circuit implementations. In the first chapter, the entity and architecture parts of a VHDL program are explained in detail. The second chapter explains the implementations of combinational logic circuits in VHDL language, while the following chapters offer information on the simulation of VHDL programs and demonstrate how to define data types other than the standard ones available in VHDL libraries. In turn, the fifth chapter explains the implementation of clocked sequential logic circuits, and the sixth shows the implementation of registers and counter packages. The book’s last two chapters detail how components, functions and procedures, as well as floating-point numbers, are implemented in VHDL. The book offers extensive exercises at the end of each chapter, inviting readers to learn VHDL by doing it and writing good code.
R 2,665.52

Introduction to Assembly Language Programming
This updated textbook introduces readers to assembly and its evolving role in computer programming and design. The author concentrates the revised edition on protected-mode Pentium programming, MIPS assembly language programming, and use of the NASM and SPIM assemblers for a Linux orientation. The focus is on providing students with a firm grasp of the main features of assembly programming, and how it can be used to improve a computer's performance. All of the main features are covered in depth, and the book is equally viable for DOS or Linux, MIPS (RISC) or CISC (Pentium). The book is based on a successful course given by the author and includes numerous hands-on exercises.
R 2,909.91

Introduction to Reliable and Secure Distributed Programming
In modern computing a program is usually distributed among several processes. The fundamental challenge when developing reliable and secure distributed programs is to support the cooperation of processes required to execute a common task, even when some of these processes fail. Failures may range from crashes to adversarial attacks by malicious processes.Cachin, Guerraoui, and Rodrigues present an introductory description of fundamental distributed programming abstractions together with algorithms to implement them in distributed systems, where processes are subject to crashes and malicious attacks. The authors follow an incremental approach by first introducing basic abstractions in simple distributed environments, before moving to more sophisticated abstractions and more challenging environments. Each core chapter is devoted to one topic, covering reliable broadcast, shared memory, consensus, and extensions of consensus. For every topic, many exercises and their solutions enhance the understanding This book represents the second edition of "Introduction to Reliable Distributed Programming". Its scope has been extended to include security against malicious actions by non-cooperating processes. This important domain has become widely known under the name "Byzantine fault-tolerance".
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R 455.00

Introduction to College Mathematics with A Programming Language
The topics covered in this text are those usually covered in a full year's course in finite mathematics or mathematics for liberal arts students. They correspond very closely to the topics I have taught at Western New England College to freshmen business and liberal arts students. They include set theory, logic, matrices and determinants, functions and graph ing, basic differential and integral calculus, probability and statistics, and trigonometry. Because this is an introductory text, none of these topics is dealt with in great depth. The idea is to introduce the student to some of the basic concepts in mathematics along with some of their applications. I believe that this text is self-contained and can be used successfully by any college student who has completed at least two years of high school mathematics including one year of algebra. In addition, no previous knowledge of any programming language is necessary. The distinguishing feature of this text is that the student is given the opportunity to learn the mathematical concepts via A Programming Lan guage (APL). APL was developed by Kenneth E. Iverson while he was at Harvard University and was presented in a book by Dr. Iverson entitled A i Programming Language in 1962. He invented APL for educational purpo ses. That is, APL was designed to be a consistent, unambiguous, and powerful notation for communicating mathematical ideas. In 1966, APL became available on a time-sharing system at IBM.
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Tutorial Introduction to VHDL Programming
This book helps readers create good VHDL descriptions and simulate VHDL designs. It teaches VHDL using selected sample problems, which are solved step by step and with precise explanations, so that readers get a clear idea of what a good VHDL code should look like.The book is divided into eight chapters, covering aspects ranging from the very basics of VHDL syntax and the module concept, to VHDL logic circuit implementations. In the first chapter, the entity and architecture parts of a VHDL program are explained in detail. The second chapter explains the implementations of combinational logic circuits in VHDL language, while the following chapters offer information on the simulation of VHDL programs and demonstrate how to define data types other than the standard ones available in VHDL libraries. In turn, the fifth chapter explains the implementation of clocked sequential logic circuits, and the sixth shows the implementation of registers and counter packages. The book’s last two chapters detail how components, functions and procedures, as well as floating-point numbers, are implemented in VHDL. The book offers extensive exercises at the end of each chapter, inviting readers to learn VHDL by doing it and writing good code.
R 3,312.17


Introduction to Engineering Programming
Click here to read ACCU's review of this book.This text is an indispensable collection of four tutorials covering concepts in modern engineering computations, and engineering programming in ANSI C, MATLAB Version 5 and Java 1.1.
R 5,884.00

Introduction to Game Programming in C++
Introduction to Game Programming with C++ explores the world of game development with a focus on C++. This book begins with an explanation of the basics of mathematics as it relates to game programming, covers the fundamentals of C++, and describes a number of algorithms commonly used in games. In addition, it discusses several libraries that can help you manage graphics, add audio, and create installation software so you can get started on the path to making both 2D and 3D games.With this book understand the basics of programming in C++, including working with variables, constants, arrays, conditional statements, pointers, and functions; learn how to use the ClanLib library to make 2D games; discover how the OGRE graphics library can be used to implement particle systems and other effects in 3D games; find out how to integrate sound and music into your game.
R 1,323.00

Introduction to Java Programming and Data Structures, Global Edition
For courses in Java programming. A fundamentals-first approach. Introduction to Java Programming and Data Structures, Global Edition integrates programming, data structures and algorithms into 1 text. It takes a fundamentals-first approach, building a strong foundation of basic concepts and techniques before teaching object-oriented and advanced programming. Programming is explained in a problem-driven way that focuses on problem solving rather than syntax, illustrating concepts by example and providing many exercises with various levels of difficulty for practice. The 13th Edition reflects Java 18 technology and is completely revised in every detail to enhance clarity, content, examples and exercises.
R 3,546.00

Introduction to Sequential Monte Carlo
This book provides a general introduction to Sequential Monte Carlo (SMC) methods, also known as particle filters. These methods have become a staple for the sequential analysis of data in such diverse fields as signal processing, epidemiology, machine learning, population ecology, quantitative finance, and robotics.The coverage is comprehensive, ranging from the underlying theory to computational implementation, methodology, and diverse applications in various areas of science. This is achieved by describing SMC algorithms as particular cases of a general framework, which involves concepts such as Feynman-Kac distributions, and tools such as importance sampling and resampling. This general framework is used consistently throughout the book.Extensive coverage is provided on sequential learning (filtering, smoothing) of state-space (hidden Markov) models, as this remains an important application of SMC methods. More recent applications, such as parameter estimation of these models (through e.g. particle Markov chain Monte Carlo techniques) and the simulation of challenging probability distributions (in e.g. Bayesian inference or rare-event problems), are also discussed.The book may be used either as a graduate text on Sequential Monte Carlo methods and state-space modeling, or as a general reference work on the area. Each chapter includes a set of exercises for self-study, a comprehensive bibliography, and a “Python corner,” which discusses the practical implementation of the methods covered. In addition, the book comes with an open source Python library, which implements all the algorithms described in the book, and contains all the programs that were used to perform the numerical experiments.
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Introduction to Computer Science
Introduction to Computer Science introduces students to the fundamentals of computer science by connecting the dots between applications they use every day and the underlying technologies that power them. Throughout, students learn valuable technical skills including how to write simple JavaScript programs, format a webpage with HTML and CSS code, reduce the size of a file, and more.Opening chapters of the text provide students with historical background, describe the numbering systems that computers operate with, and explain how computers store and convert data such as images and music. Later chapters explore the anatomy of computer hardware such as CPUs and memory, how computers communicate over networks, and the programming languages that allow us to solve problems using computation. The book concludes with chapters dedicated to security and privacy, the structure and function of operating systems, and the world of e-commerce.Accessible in approach, Introduction to Computer Science is designed to help non-computer science majors learn how technology and computers power the world around them. The text is well suited for introductory courses in computer science.
R 3,842.42

Practical Introduction to Fuzzy Logic using LISP
This book makes use of the LISP programming language to provide readers with the necessary background to understand and use fuzzy logic to solve simple to medium-complexity real-world problems. It introduces the basics of LISP required to use a Fuzzy LISP programming toolbox, which was specifically implemented by the author to “teach” the theory behind fuzzy logic and at the same time equip readers to use their newly-acquired knowledge to build fuzzy models of increasing complexity. The book fills an important gap in the literature, providing readers with a practice-oriented reference guide to fuzzy logic that offers more complexity than popular books yet is more accessible than other mathematical treatises on the topic. As such, students in first-year university courses with a basic tertiary mathematical background and no previous experience with programming should be able to easily follow the content. The book is intended for students and professionals in the fields of computer science and engineering, as well as disciplines including astronomy, biology, medicine and earth sciences. Software developers may also benefit from this book, which is intended as both an introductory textbook and self-study reference guide to fuzzy logic and its applications. The complete set of functions that make up the Fuzzy LISP programming toolbox can be downloaded from a companion book’s website.
R 4,315.16


Introduction to Reliable and Secure Distributed Programming
In modern computing a program is usually distributed among several processes. The fundamental challenge when developing reliable and secure distributed programs is to support the cooperation of processes required to execute a common task, even when some of these processes fail. Failures may range from crashes to adversarial attacks by malicious processes.Cachin, Guerraoui, and Rodrigues present an introductory description of fundamental distributed programming abstractions together with algorithms to implement them in distributed systems, where processes are subject to crashes and malicious attacks. The authors follow an incremental approach by first introducing basic abstractions in simple distributed environments, before moving to more sophisticated abstractions and more challenging environments. Each core chapter is devoted to one topic, covering reliable broadcast, shared memory, consensus, and extensions of consensus. For every topic, many exercises and their solutions enhance the understanding This book represents the second edition of "Introduction to Reliable Distributed Programming". Its scope has been extended to include security against malicious actions by non-cooperating processes. This important domain has become widely known under the name "Byzantine fault-tolerance".
R 3,866.79

Hands-On Introduction to Data Science
This book introduces the field of data science in a practical and accessible manner, using a hands-on approach that assumes no prior knowledge of the subject. The foundational ideas and techniques of data science are provided independently from technology, allowing students to easily develop a firm understanding of the subject without a strong technical background, as well as being presented with material that will have continual relevance even after tools and technologies change. Using popular data science tools such as Python and R, the book offers many examples of real-life applications, with practice ranging from small to big data. A suite of online material for both instructors and students provides a strong supplement to the book, including datasets, chapter slides, solutions, sample exams and curriculum suggestions. This entry-level textbook is ideally suited to readers from a range of disciplines wishing to build a practical, working knowledge of data science.
R 2,139.00


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R 305.00

Introduction to the History of Computing
Tracing the story of computing from Babylonian counting boards to smartphones, this inspiring textbook provides a concise overview of the key events in the history of computing, together with discussion exercises to stimulate deeper investigation into this fascinating area. Features: provides chapter introductions, summaries, key topics, and review questions; includes an introduction to analogue and digital computers, and to the foundations of computing; examines the contributions of ancient civilisations to the field of computing; covers the first digital computers, and the earliest commercial computers, mainframes and minicomputers; describes the early development of the integrated circuit and the microprocessor; reviews the emergence of home computers; discusses the creation of the Internet, the invention of the smartphone, and the rise of social media; presents a short history of telecommunications, programming languages, operating systems, software engineering, artificial intelligence, and databases.
R 1,963.54


Introduction to R
The modern world is awash with data. The R Project is a statistical environment and programming language that can help to make sense of it all. A huge open-source project, R has become enormously popular because of its power and flexibility. With R you can organise, analyse and visualise data. This clear and methodical book will help you learn how to use R from the ground up, giving you a start in the world of data science.Learning about data is important in many academic and business settings, and R offers a potent and adaptable programming toolbox. The book covers a range of topics, including: importing/exporting data, summarising data, visualising data, managing and manipulating data objects, data analysis (regression, ANOVA and association among others) and programming functions. Regardless of your background or specialty, you'll find this book the perfect primer on data analysis, data visualisation and data management, and a springboard for further exploration.
R 1,934.00

Introduction to 3D Game Programming w DirectX11
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
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