FREE delivery to all EXCLUSIVE BOOKS stores nationwide. FREE delivery to your door on all orders over R450. Excludes all international deliveries.

Quests

Jeff Howard
    Product form
      FORMAT: Paperback / softback

      R 2,454.00 Price and availability exclusive to website

      YOU COULD EARN 2,454 FUTURE RETAIL DISCOUNTS.
      ESTIMATED DELIVERY: Approx. 20 - 30 Business Days
      BUY NOW PAY LATER
      From R 409.00 per month!
      3x monthly payments of R 818.00 with
      4x fortnightly payments of R 613.50 with
      Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:• level design• quest item creation• NPC and dialogue construction• scriptingThis book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
      Format: CONTRIBUTORS: Jeff Howard EAN: 9780367686048 COUNTRY: United Kingdom PAGES: WEIGHT: 662 g HEIGHT: 254 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2022-04-25 CITY: GENRE: ART / Video Game Art, COMPUTERS / Programming / Games, DESIGN / General, GAMES & ACTIVITIES / General, GAMES & ACTIVITIES / Role Playing & Fantasy WIDTH: 178 cm SPINE:

      Book Themes:

      The arts: general topics, Product design, Internet: general works, Digital animation, Games development and programming, Programming and scripting languages: general, Software Engineering, Computer science

      Customer Reviews

      Be the first to write a review
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      Jeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, where he specialises in occult, metal, and Gothic themes and mechanics in games.
      Combining theory and practice, this updated new edition provides a complete overview of how to create deep and meaningful quests for games. It uses the Unity game engine in conjunction with Fungus and other free plugins to provide an accessible entry into quest design.The book begins with an introduction to the theory and history of quests in games, before covering four theoretical components of quests: their spaces, objects, actors, and challenges. Each chapter also includes a practical section, with accompanying exercises and suggestions for the use of specific technologies for four crucial aspects of quest design:• level design• quest item creation• NPC and dialogue construction• scriptingThis book will be of great interest to all game designers looking to create new, innovative quests in their games. It will also appeal to new media researchers, as well as humanities scholars in the fields of mythology and depth-psychology that want to bring computer-assisted instruction into their classroom in an innovative way.The companion website includes lecture and workshop slides, and can be accessed at: www.designingquests.com
      Format: CONTRIBUTORS: Jeff Howard EAN: 9780367686048 COUNTRY: United Kingdom PAGES: WEIGHT: 662 g HEIGHT: 254 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2022-04-25 CITY: GENRE: ART / Video Game Art, COMPUTERS / Programming / Games, DESIGN / General, GAMES & ACTIVITIES / General, GAMES & ACTIVITIES / Role Playing & Fantasy WIDTH: 178 cm SPINE:

      Book Themes:

      The arts: general topics, Product design, Internet: general works, Digital animation, Games development and programming, Programming and scripting languages: general, Software Engineering, Computer science

      Customer Reviews

      Be the first to write a review
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      Jeff Howard is Senior Lecturer in the Games Academy at Falmouth University in Cornwall, where he specialises in occult, metal, and Gothic themes and mechanics in games.

      Recently viewed products

      Login

      Forgot your password?

      Don't have an account yet?
      Create account