FREE delivery to all EXCLUSIVE BOOKS stores nationwide. FREE delivery to your door on all orders over R450. Excludes all international deliveries.

Videogames

James Newman
    Product form
      FORMAT: Hardback

      R 9,302.33 Price and availability exclusive to website

      YOU COULD EARN 9,302.33 FUTURE RETAIL DISCOUNTS.
      ESTIMATED DELIVERY: Approx. 10 - 15 Business Days
      BUY NOW PAY LATER
      From R 1,550.38 per month!
      3x monthly payments of R 3,100.77 with
      4x fortnightly payments of R 2,325.58 with
      In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.
      Format: CONTRIBUTORS: James Newman EAN: 9780415669153 COUNTRY: United Kingdom PAGES: WEIGHT: 520 g HEIGHT: 234 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2012-11-16 CITY: GENRE: GAMES & ACTIVITIES / Video & Mobile, SOCIAL SCIENCE / Media Studies, TECHNOLOGY & ENGINEERING / Social Aspects WIDTH: 156 cm SPINE:

      Book Themes:

      Media studies, History

      Customer Reviews

      Be the first to write a review
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      James Newman is Professor of Digital Media and Director of the Media Futures Research Centre at Bath Spa University. He is the author of numerous books on videogames and gaming cultures including Playing with Videogames (2008) and Best Before: Videogames, Supersession and Obsolescence (2012). James is a co-founder of the UK’s National Videogame Archive which is a partnership with the National Media Museum. He sits on the board of the Computer Games special collection of the British Library’s UK Web Archive and is a member of the GameCity international videogames festival team.
      In the few decades since they first blipped their way onto television screens, videogames have become one of the most culturally, socially and economically significant media forms. Newman’s volume considers how we might approach videogames as media texts to be read, experiences to be played and played with, systems and simulations to be decoded and interrogated, and performances to be captured, codified and preserved. The updated second edition examines the emergence of new platforms as well as changing patterns of production and consumption in its analysis of Wii, Xbox 360, PS3 and mobile gaming. The new final chapter explores recent developments in games scholarship with particular focus falling on the study of gameplay as socially situated, ‘lived experience’, and on strategies for game history, heritage and preservation. In drawing attention to the fragility and ephemerality of hardware, software and gameplay, this new edition encourages readers and players not only to consider how games might be studied but also what can, will and should be left behind for the next generation of games researchers.
      Format: CONTRIBUTORS: James Newman EAN: 9780415669153 COUNTRY: United Kingdom PAGES: WEIGHT: 520 g HEIGHT: 234 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2012-11-16 CITY: GENRE: GAMES & ACTIVITIES / Video & Mobile, SOCIAL SCIENCE / Media Studies, TECHNOLOGY & ENGINEERING / Social Aspects WIDTH: 156 cm SPINE:

      Book Themes:

      Media studies, History

      Customer Reviews

      Be the first to write a review
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      0%
      (0)
      James Newman is Professor of Digital Media and Director of the Media Futures Research Centre at Bath Spa University. He is the author of numerous books on videogames and gaming cultures including Playing with Videogames (2008) and Best Before: Videogames, Supersession and Obsolescence (2012). James is a co-founder of the UK’s National Videogame Archive which is a partnership with the National Media Museum. He sits on the board of the Computer Games special collection of the British Library’s UK Web Archive and is a member of the GameCity international videogames festival team.

      Recently viewed products

      Login

      Forgot your password?

      Don't have an account yet?
      Create account