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Multiplayer

Thorsten Quandt, Sonja Kroeger
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      In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.The book is divided into five sections that explore the following areas: Social Aspects of Digital GamingSocial Interactions in Virtual WorldsOnline Gaming Co-located and Console GamingRisks and Challenges of Social GamingThis engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
      Format: CONTRIBUTORS: Thorsten Quandt, Sonja Kroeger EAN: 9780415828864 COUNTRY: United Kingdom PAGES: WEIGHT: 500 g HEIGHT: 234 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2013-10-29 CITY: GENRE: LANGUAGE ARTS & DISCIPLINES / Communication Studies, SOCIAL SCIENCE / Media Studies WIDTH: 156 cm SPINE:

      Book Themes:

      Interdisciplinary studies, General and world history, Asian history, Military history

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      Thorsten Quandt is a Professor of Communication Studies at the University of Münster. He is the founding chair of ECREA’s Temporary Working Group ‘Digital Games Research’. His research and teaching fields include online communication, media innovation research, digital games and online journalism.Sonja Kröger (M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising.
      In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market.With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective.Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present.The book is divided into five sections that explore the following areas: Social Aspects of Digital GamingSocial Interactions in Virtual WorldsOnline Gaming Co-located and Console GamingRisks and Challenges of Social GamingThis engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
      Format: CONTRIBUTORS: Thorsten Quandt, Sonja Kroeger EAN: 9780415828864 COUNTRY: United Kingdom PAGES: WEIGHT: 500 g HEIGHT: 234 cm
      PUBLISHED BY: Taylor & Francis Ltd DATE PUBLISHED: 2013-10-29 CITY: GENRE: LANGUAGE ARTS & DISCIPLINES / Communication Studies, SOCIAL SCIENCE / Media Studies WIDTH: 156 cm SPINE:

      Book Themes:

      Interdisciplinary studies, General and world history, Asian history, Military history

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      Thorsten Quandt is a Professor of Communication Studies at the University of Münster. He is the founding chair of ECREA’s Temporary Working Group ‘Digital Games Research’. His research and teaching fields include online communication, media innovation research, digital games and online journalism.Sonja Kröger (M.A. in Education, Media Studies and German literature) works as a junior lecturer at the Institute of Communication Studies at the University of Hohenheim. Her research and teaching fields include media education, young children & media, and digital games with a focus on advertising.

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