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Pokémon Go Phenomenon

Jamie Henthorn,
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      Pokémon Go is not just play—the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokémon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokémon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
      Format: Paperback / softback CONTRIBUTORS: Jamie Henthorn, EAN: 9781476674131 COUNTRY: United States PAGES: WEIGHT: 0 g HEIGHT: 229 cm
      PUBLISHED BY: McFarland & Co Inc DATE PUBLISHED: 2019-05-20 CITY: GENRE: GAMES & ACTIVITIES / Video & Mobile WIDTH: 152 cm SPINE:

      Book Themes:

      Popular culture, Sociology: sport and leisure, Computer games / online games: strategy guides, Indoor games

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      Jamie Henthorn is an assistant professor of English and writing center director at Catawba College. She writes about and has published on games, fitness, and geek culture from a cultural rhetoric perspective. Andrew Kulak is a doctoral candidate at Virginia Tech in Blacksburg, Virginia. He researches and has published on video games and literary theory, online pedagogy, and rhetorical approaches to digital and physical hybridity.Kristopher Purzycki is a dissertator at the University of Wisconsin-Milwaukee and an editor of Proceedings of the Annual Computers & Writing Conference and OneShot: A Journal of Critical Play and Games. Stephanie Vie is professor and chair of the department of writing and rhetoric at the University of Central Florida. She has published widely in peer-reviewed journals and edited collections.
      Pokémon Go is not just play—the game has had an impact on public spaces, social circles and technology, suggesting new ways of experiencing our world. This collection of new essays explores what Pokémon Go can tell us about how and why we play. Covering a range of topics from mobile hardware and classroom applications to social conflict and urban planning, the contributors approach Pokémon Go from both practical and theoretical angles, anticipating the impact play will have on our digitally augmented world.
      Format: Paperback / softback CONTRIBUTORS: Jamie Henthorn, EAN: 9781476674131 COUNTRY: United States PAGES: WEIGHT: 0 g HEIGHT: 229 cm
      PUBLISHED BY: McFarland & Co Inc DATE PUBLISHED: 2019-05-20 CITY: GENRE: GAMES & ACTIVITIES / Video & Mobile WIDTH: 152 cm SPINE:

      Book Themes:

      Popular culture, Sociology: sport and leisure, Computer games / online games: strategy guides, Indoor games

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      Jamie Henthorn is an assistant professor of English and writing center director at Catawba College. She writes about and has published on games, fitness, and geek culture from a cultural rhetoric perspective. Andrew Kulak is a doctoral candidate at Virginia Tech in Blacksburg, Virginia. He researches and has published on video games and literary theory, online pedagogy, and rhetorical approaches to digital and physical hybridity.Kristopher Purzycki is a dissertator at the University of Wisconsin-Milwaukee and an editor of Proceedings of the Annual Computers & Writing Conference and OneShot: A Journal of Critical Play and Games. Stephanie Vie is professor and chair of the department of writing and rhetoric at the University of Central Florida. She has published widely in peer-reviewed journals and edited collections.

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