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Emotion in Games

Kostas Karpouzis
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      The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence. 
      Format: Paperback / softback CONTRIBUTORS: Kostas Karpouzis EAN: 9783319823218 COUNTRY: Switzerland PAGES: WEIGHT: 5387 g HEIGHT: 235 cm
      PUBLISHED BY: Springer International Publishing AG DATE PUBLISHED: 2018-04-22 CITY: GENRE: COMPUTERS / Artificial Intelligence / General, COMPUTERS / Data Science / General, COMPUTERS / User Interfaces, EDUCATION / Computers & Technology, MEDICAL / Neuroscience WIDTH: 155 cm SPINE:

      Book Themes:

      Educational equipment and technology, computer-aided learning (CAL), Neurosciences, Computer applications in the social and behavioural sciences, Artificial intelligence, Human–computer interaction

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      The core message of this book is: computer games best realise affective interaction. This book brings together contributions from specialists in affective computing, game studies, game artificial intelligence, user experience research, sensor technology, multi-modal interfaces and psychology that will advance the state-of-the-art in player experience research; affect modelling, induction, and sensing; affect-driven game adaptation and game-based learning and assessment. In 3 parts the books covers Theory, Emotion Modelling and Affect-Driven Adaptation, and Applications. This book will be of interest to researchers and scholars in the fields of game research, affective computing, human computer interaction, and artificial intelligence. 
      Format: Paperback / softback CONTRIBUTORS: Kostas Karpouzis EAN: 9783319823218 COUNTRY: Switzerland PAGES: WEIGHT: 5387 g HEIGHT: 235 cm
      PUBLISHED BY: Springer International Publishing AG DATE PUBLISHED: 2018-04-22 CITY: GENRE: COMPUTERS / Artificial Intelligence / General, COMPUTERS / Data Science / General, COMPUTERS / User Interfaces, EDUCATION / Computers & Technology, MEDICAL / Neuroscience WIDTH: 155 cm SPINE:

      Book Themes:

      Educational equipment and technology, computer-aided learning (CAL), Neurosciences, Computer applications in the social and behavioural sciences, Artificial intelligence, Human–computer interaction

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      Be the first to write a review
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