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Rune Klevjer
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      What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
      Format: Paperback / softback CONTRIBUTORS: Rune Klevjer EAN: 9783837645798 COUNTRY: Germany PAGES: WEIGHT: 0 g HEIGHT: 23 cm
      PUBLISHED BY: Transcript Verlag DATE PUBLISHED: 2022-10-27 CITY: GENRE: SOCIAL SCIENCE / Media Studies WIDTH: 15 cm SPINE:

      Book Themes:

      Media studies

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      What are the characteristic features of avatar-based singleplayer videogames, from Super Mario Bros. to Grand Theft Auto? Rune Klevjer examines this question with a particular focus on issues of fictionality and realism, and their relation to cinema and Virtual Reality. Through close-up analysis and philosophical discussion, Klevjer argues that avatar-based gaming is a distinctive and dominant form of virtual self-embodiment in digital culture. This book is a revised edition of Rune Klevjer's pioneering work from 2007, featuring a new introduction by the author and afterword by Stephan Günzel, Jörg Sternagel, and Dieter Mersch.
      Format: Paperback / softback CONTRIBUTORS: Rune Klevjer EAN: 9783837645798 COUNTRY: Germany PAGES: WEIGHT: 0 g HEIGHT: 23 cm
      PUBLISHED BY: Transcript Verlag DATE PUBLISHED: 2022-10-27 CITY: GENRE: SOCIAL SCIENCE / Media Studies WIDTH: 15 cm SPINE:

      Book Themes:

      Media studies

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